Critical Crafting
The Nuclear Option
The Nuclear Option
Couldn't load pickup availability
"The Nuclear Option" takes you deep into a wasteland born from the ashes of the Mages’ War, where fallout lingers not only in the soil but in the very fabric of reality. Radiation seeps into every shadow - warping flesh, twisting magic, and leaving behind scars that will never heal. Fractures in time bleed strange echoes into the world, and artifacts from forgotten eras that were never meant to be touched stir with forbidden power . What unfolds here is not the end itself, but the sparks that set the destruction into motion - the choices and horrors of this age are what will one day give rise to the nuclear wasteland future. For those who walk here, survival is not measured in battles won, but in how long one can endure the slow decay of the world itself....
In this bundle you get:
-
5 nuclear -themed stat blocks, as well as our 2 latest Monster Templates
- Radioactive Owlbear with our Radioactive Template ( allowing you to reskin existing monsters and create horrifying mutated variants)
- The Grays with our Gray Template (for creating paradoxical monsters and characters from alternate realities! Grays are creatures devoid of color and thus... YOU NEVER HAVE TO PAINT A MINI AGAIN!)
- Radium Golem
- Radiuroach
-
Arcanuum Archaists
- A new race - the Mnemos! Survivors from a timeline shattered by the nuclear holocaust caused by the eternal struggle of The Mages' War, the mnemos have been cast back into the present in a desperate attempt to prevent the future they remember all too clearly. Shaped by radiation and paradox, they carry both the scars of fallout and the echoes of a ruined tomorrow. Each mnemos bears a Title, a mantle that marks their unique role within the mission - the Archivist, the Beacon, the Requitor, or the Silencer to name a few - and together, they work in secret to redirect history away from catastrophe. Their minds are fractured with visions of what must never come to pass, granting them strange powers over time itself, even as the weight of paradox threatens to unravel them. Haunted yet resolute, the mnemos walk the present day not as natives, but as heralds of a war still to come - driven by the hope that they might rewrite the end of the world...
-
A new subclass for our metal-bending original player class, the Ferromancer (first unveiled in our “Metal Magic” release) – the Study of Radium! Radiumancers bend not just metal, but the unstable power of radioactive elements themselves, channeling decay and fallout as weapons. Practitioners can unleash searing bursts of radiation, shroud battlefields in toxic auras, and even wield irradiated constructs as extensions of their will. Going hand-in-hand with our new game mechanics for Radition and the Irraditated condition, Radiumancers are all about embracing the volatility of the atom - turning corrosion, mutation, and collapse into destructive strength, while risking contamination with every spell cast
- A 20 page adventure - "Uncovering the Augur Nexus"
- 21 VTT tokens
- 5 magic spells
- 5 sigils - magical runes that can be applied to items and equipment to bestow magical features to them!
- 5 new magic and mundane items
- 1 Out-of-Place Artifact - a new game mechanic featuring relics dislodged from the natural flow of time, space, or reality itself. Neither wholly magical nor wholly mechanical, they radiate power that was never meant to exist in this world. Feared as much as they are coveted, these artifacts bend the rules of reality for those who wield them, but always at a terrible cost.
- Lore and rumors
- 12 VTT-ready battle maps
Share
