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Critical Crafting

The Nuclear Option

The Nuclear Option

Regular price $1.99 USD
Regular price $9.99 USD Sale price $1.99 USD
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"The Nuclear Option" takes us deep into a wasteland born from the ashes of the Mages’ War, where fallout lingers not only in the soil but in the very fabric of reality. Radiation seeps into every shadow - warping flesh, twisting magic, and leaving behind scars that will never heal. Fractures in time bleed strange echoes into the world, and artifacts from forgotten eras that were never meant to be touched stir with forbidden power . What unfolds here is not the end itself, but the sparks that set the destruction into motion - the choices and horrors of this age are what will one day give rise to the nuclear wasteland future. For those who walk here, survival is not measured in battles won, but in how long one can endure the slow decay of the world itself....

In this bundle you get: 

  • 5 body nuclear-inspired stat blocks 
    • the Radioactive Owlbear
    • the Radiuroach
    • the Radium Golem
    • the Arcanuum Archaist
  • 2 new Monster Templates - the Greys ( for creating paradoxical monsters and characters from alternate realities! Grays are creatures devoid of color and thus... YOU NEVER HAVE TO PAINT A MINI AGAIN! Just apply the gray template!) and the Radioactive template (allowing you to reskin existing monsters and create horrifying mutated variants!)
  • New rules and game mechanics for Radiation damage and the new Irradiated condition 
  • A new race -  the Mnemos! Survivors from a timeline shattered by the nuclear holocaust caused by the eternal struggle of The Mages' War, the mnemos have been cast back into the present in a desperate attempt to prevent the future they remember all too clearly. Shaped by radiation and paradox, they carry both the scars of fallout and the echoes of a ruined tomorrow. Each mnemos bears a Title, a mantle that marks their unique role within the mission - the Archivist, the Beacon, the Requitor, or the Silencer to name a few - and together, they work in secret to redirect history away from catastrophe. Their minds are fractured with visions of what must never come to pass, granting them strange powers over time itself, even as the weight of paradox threatens to unravel them. Haunted yet resolute, the mnemos walk the present day not as natives, but as heralds of a war still to come - driven by the hope that they might rewrite the end of the world... 
  • Our latest subclass for our metal-bending original player class, the Ferromancer (first unveiled in our “Metal Magic” release) – the Study of Radium! Radiumancers bend not just metal, but the unstable power of radioactive elements themselves, channeling decay and fallout as weapons. Practitioners can unleash searing bursts of radiation, shroud battlefields in toxic auras, and even wield irradiated constructs as extensions of their will. Going hand-in-hand with our new game mechanics for Radition and the Irraditated condition, Radiumancers are all about embracing the volatility of the atom - turning corrosion, mutation, and collapse into destructive strength, while risking contamination with every spell cast.

  • A full 20 page Adventure, "Uncovering the Augur Nexus"! In this dungeon crawl, your players uncover the truth behind the once-peaceful town of Whas - now little more than a mass grave carved by the hands of the Arcanuum Archaists. These zealotous mages have uncovered the Augur Nexus, an out-of-place artifact from a long-forgotten age that is capable of detecting magic and granting unfathomable power to those who operate it. To guard their secret, the archaists enslaved and executed the townsfolk, leaving only ruins and whispers of what lies below. Now the adventurers must brave the excavation site, face the archaists, and decide what becomes of the Nexus - before its power reshapes the world forever.

  • 21 VTT tokens
  • 5 spells
  • 5 sigils - magical runes that can be applied to items and equipment to bestow magical features to them!
  • 5 new magic and mundane items
  • 1 Out-of-Place Artifact - a brand new game mechanic! Relics dislodged from the natural flow of time, space, or reality itself. Neither wholly magical nor wholly mechanical, they radiate power that was never meant to exist in this world. Feared as much as they are coveted, these artifacts bend the rules of reality for those who wield them, but always at a terrible cost. "The Nuclear Option" kicks it off with the Augur Nexus - a towering construct that can seek out spellcasters and amplify the magic of those who operate it. To control the Nexus is to hold a weapon capable of shaping the flow of magic itself - an ability the Arcanuum Archaists will kill to protect and the Order of the Blank will stop at no means to destroy. But every moment spent within its grasp drowns the mind in visions of power and ruin, leaving behind more questions than answers....
  • Lore and Hazards
  • 12 VTT-ready battle maps
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